AI Insights · Timothy · January 2022
Top 5 Ultracasual Games on iOS in South America Q4 2021
Discover the performance trends of the top 5 ultracasual games on iOS in South America during Q4 2021, from weekly downloads to revenue and active users.
In Q4 2021, the top 5 ultracasual games on iOS in South America showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Magic Slime: Antistress & ASMR saw weekly revenue starting at around $4.6K and peaking at approximately $4.8K in early October, before a gradual decline to around $3.5K in late November. The game rebounded slightly to end the quarter near $3.9K. Weekly downloads were modest, fluctuating between 22 and 148, with a peak mid-November. Active users declined from 807 to 520 over the quarter.
Slime it: Slime Game Simulator experienced a steady decrease in revenue, starting at $1.3K and ending at $640. Downloads remained low, typically under 50 per week, except for a spike to 79 in early October and 41 in late December. Active users also showed a downward trend from 7.8K to 5.9K.
Jelly Dye:Satisfying ASMR Game generated consistent weekly revenue around $200, peaking at $278 in early November. Downloads varied significantly, starting at 1.7K and peaking at 3.8K in mid-October, before ending the quarter at 2.4K. Active users initially surged to 3.1K in mid-October before stabilizing around 1.2K by year-end.
Acrylic Nails! showed a stable revenue trend, starting at $186 and ending at $243. Downloads were robust, ranging from 6.5K to 11.5K, with a notable peak at 11.5K in mid-December. Active users increased from 23.4K to a notable 28.4K by the end of December.
Draw it maintained steady weekly revenue around $150, with minor fluctuations. Downloads saw a significant rise from 1.4K to 5.2K by the end of the quarter. Active users also increased from 3.9K to an impressive 9.8K.
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